
PhysX
Reviews
Star rating
Rank in Physics Engine
Pros and cons
Pros
Cons
Traffic & LLM citations
Source: G2 review data
Key stats
Adoption by company size
| Segment | Share of reviews |
|---|---|
| Small Business | 35.1% |
| Mid-Market | 62.2% |
| Enterprise | 2.7% |
Quarterly history
| Quarter | Reviews | Star rating |
|---|
Satisfaction ratings
What reviewers say
Limited, force to use it by Unreal and Unity. Basic stuff like cylinder primitives are missing.
“A lot of help over a network, basically until now it was in all main game engines. After all, it is the most popular physics simulation engine. I like it is now completely opensource and licensing is freer. Good integration with the currently popular main game enginees. Fast enou”
Stable, efficient and well documented
“It’s the most stable and efficient of all the physics engines that I’ve used. The documentation is thorough and the developers are knowledgeable and responsive to any issues.”
Used Physx ask for simulating multibody dynamics and aerodynamic.
“All sorts of motions I needed in my application of could be simulated using Physx. Functions apis are quite intuitives to use. Good set of examples provided. Quaternions are very well and easy to use in Physx which are solved faster too.”