G2 Vendor Directory

PhysX

by NVIDIA

37

Reviews

3.9

Star rating

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Rank in Physics Engine

Pros and cons

Pros

    Cons

      Traffic & LLM citations

      Monthly G2.com page views and citations by AI answer engines for PhysX.

      Page views and citations · PhysX

      Source: G2 review data

      Key stats

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      11

      Mid-Market

      1

      Adoption by company size

      SegmentShare of reviews
      Small Business35.1%
      Mid-Market62.2%
      Enterprise2.7%

      Quarterly history

      QuarterReviewsStar rating

      Satisfaction ratings

      Ease of Use8.1
      Ease of Setup7.1
      Quality of Support8.3
      Meets Requirements8.2

      What reviewers say

      Limited, force to use it by Unreal and Unity. Basic stuff like cylinder primitives are missing.

      1.5

      “A lot of help over a network, basically until now it was in all main game engines. After all, it is the most popular physics simulation engine. I like it is now completely opensource and licensing is freer. Good integration with the currently popular main game enginees. Fast enou”

      C++ programmer and producer. Mostly Unreal engine and VR

      Stable, efficient and well documented

      5.0

      “It’s the most stable and efficient of all the physics engines that I’ve used. The documentation is thorough and the developers are knowledgeable and responsive to any issues.”

      Senior Software Engineer

      Used Physx ask for simulating multibody dynamics and aerodynamic.

      4.0

      “All sorts of motions I needed in my application of could be simulated using Physx. Functions apis are quite intuitives to use. Good set of examples provided. Quaternions are very well and easy to use in Physx which are solved faster too.”

      User